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Dust or Magic
Pages and Files
Ages and Stages
Code of Ethics
Design Principles, Sources
Digital Plah Doh
Dust or Magic '08
DorM Awards '09
Dust or Magic '10 Presentations
Drop in, Drop out Interactivity
Feelings of Ownership
Is This Learning?
Linking Toys and the Web
Making Scores Meaningful
Panel of Legends
Piaget & Design
Praise & Engagement
Screen Time Redefined
Selling to Schools
Stapler Test, The
Table Sized Multi-Touch
2010 Dust or Magic Presentations
Presentations from 2010 Dust or Magic
Carolyn Handler Miller's SEVEN KISSES OF DEATH
7 kisses of death
Jesse Schells Transmedia Worlds
David Kleeman's "Is A Screen a Screen a Screen"
A screen is not a screen
Robin Raskin's Triumphs and Trainwrecks
Triumphs and train wrecks
Caroline Hu Flexer's "Duck Duck Moose Kids" -- Playing on the iPad / iPhone
Trying Very Hard to Make Games that Don't Stink: User Testing in the NMSU Learning Games Lab
Barbara reviewed the work they've done in the Learning Games Lab over the past years in designing protocols for user testing. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the schoolyear. They train their "game lab consultants" in giving feedback, and have access for frequent testing. Barbara shared the underlying principles that guides their user testing, with recommendations on how they could be amended by others for testing, even in shorter sessions.
: the movies have been removed, but graphics, transitions and such remain.
: the content is here, but be warned, the transitions are weird and slow... but you can at least get the content.
Mandeep Dhillon, CEO, Togetherville: "The Power of Social Media" slides, in PDF format
DorM Power of Social Media share.key.pdf
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